3D & 2D Design
This is a Promotional Video I created for Press Your Luck video slot machine owned by Everi.
Work Description:
Remodeled, Textured, Lit, Animated, Rendered using Maya, Element 3D, and After Effects. Prepped hardware cabinet, bank setup based on a dense solid works file to be implemented in After effect Element 3D, and arranged existing 2D assets into this promo to tie everything together.
Created all aspects of 3D Vines that accumulate and grow throughout game. Revamped existing model, relit, animated, and rendered Audrey for idle attract. Created growing 3D Coin pile accumulation and falling coins.
Created all aspects of 3D tornado with cash swirling as the main theme attract from 3D concepting to final post fx & render.
Modeling, texturing, lighting, rigging, facial morphs, animation & rendering of Characters, 3D Symbols and Particle FX.
Modeling, texturing, lighting, rigging, facial morphs, animating & rendering of all Characters, 3D Symbols and Particle FX.
Modeling, texturing, lighting, rigging, animating & rendering of all 3D Symbols, Text, Bonus Interface and Particle FX. Plus, research and development on “pure depth” trans-missive reel technology.
Modeling, texturing, lighting, rigging, animating & rendering of all 3D Symbols, Text, Bonus Interface and Particle FX. Plus, research and development on “pure depth” trans-missive reel technology.
2D/3D Assets, All Symbol Animation & FX, Dashboard, Reel, Background, Custom Symbol Creation, Tracer & Reel Anticipation.
Design of Hardware Molding for Cabinet and 3D/2D content Creation as mentioned above.
All Aspects of Animation except for existing Pop Cap art.
All Aspects of Animation except for existing Pop Cap art.
Modeling, texturing, lighting, rigging, animating & rendering of all 3D Symbols. 2D rigging and animating of Venus Lady expanding wild during free-spin reel feature, created custom rainbow reel tracers, anticipation and symbol particle fx & animations.
Modeling, texturing, lighting, rigging, animating & rendering of all 3D Symbols, Text, Reel Border, background, top screen, and Particle FX.
As mentioned above, all aspects. This example is a condensed version of elements created for timing and demo purposes.
All Aspects
All Aspects, for demo.
Lighting, Texturing, and 3D elements created as needed.
Lighting, Texturing, and 3D elements created as needed.
Lighting, Texturing, and 3D elements created as needed.
Worked on pilot creating vfx.
All aspects of 3D including 2D texture creation on several characters for online game.
Created 3D Spectrobes Character via modeling, texturing, rigging, and animating.