Chris Maness

CG Artist


EXPERIENCE:

April 2012-Currently Freelancing

November 2010-April 2012 Spielo America (formerly Atronic America)

Las Vegas, NV

  • Creating 3D and 2D animations, stills and motion graphics for video slot machine games within a generalist capacity
  • Designing main game reels, backgrounds and overall look of the game features
  • Designing mockups and final art for moldings of slot machine cabinet
  • R & D-ing, prepping and delivering art assets to Software Developers for use in 3D engine
  • Working closely with Game Designer to lend creative support and with  the Project Manager to create a more efficient pipeline

April 2010-November 2010 Worldwide Biggies & Fun Go Play

NYC, NY

  • CG Artist generalist on projects that include pilots and teasers for various intellectual properties
  • Worked with FunGoPlay on upcoming virtual world via all aspects of 3D and some 2D

 

2009-2010 i.e. Effects

Culver City, CA

  • Created 3D assets in a generalist capacity for stereoscopic projects, such as theme park rides for "The World's Fair" in Shanghai China

  • Created motion graphics, graphic design elements and icons for highend presentations for Motorolla and Verizon Wireless products

 

2008-2009 Rhythm and Hues Studios

Los Angeles, CA

  • Created in-game cinematics for a AAA title Saboteur and trailers for Banjo-Kazooie: Nuts & Bolts 

  • Cleaned up assets given by client including re-modeling, texturing, map painting

  • Modeled, Textured, and Lit objects from concept art

 

2006-2008 International Gaming Technology

Reno, NV

  • Worked simultaneously on several national and international games

  • Produced models, textured, lit, rigged, and animated for various games, as well as, composited, added post effects and render

  • Completed 9 games in less than one year

  • Interfaced daily with project leads, project specialists, supervisors, engineers, imagineers, technical artist and break-out artists to communicate effectively thus ensuring progress is on time and on task

 

Feb 2006-July 2006 Wet Cement Productions

Edina, MN

The Roach Approach a.k.a. Bug Rangers: Hairy Situation, Submarine Sandwich, Bug Ranger’s Short Film

  • Primary modeler for characters, props and environments to be shown in episodes

  • Created all facial morphs for new characters and additional Non-linear Morphs

  • Optimized geometry from prior episode models for efficiency

 

Freelance projects during 2005-2012

Worldwide Biggies

NYC, NY

  • Lit, rigged, created endomorphs, lip sync animation and character animation on a Nickelodeon pilot. 

Joe Zeff Design

Montclair, NJ

  • modeled, and textured for product ad

Digisynd

Burbank, CA

  • Modeled, rigged, textured, and animated characters for a Walt Disney property/Nintendo DS video game commercial

Splashlight

NYC, NY

  • CG hard surface modeled for product advertisement

Varner Studios

Los Angeles, CA

  • Character Modeled Pokeman and other concept character art to render 3D toy prototypes

 

SKILLS:

Modeling, Texturing, Rigging/Endomorphs, Lighting, Animating, Compositing, Illustration

SOFTWARE:

Lightwave, Modo, Photoshop, Sketchbook Pro, ZBrush, AfterEffects, Particle Illusion, Fusion, Flash, Soundfourge, Premiere Pro, Encore, Boujou, Vegas

EDUCATION:

December 2005 DAVE (Digital Animation and Visual Effects) School

Orlando, Florida

Occupational Associates Degree in Digital Animation and Visual Effects

2001-2002 Austin Community College

Graphic Design/Digital Publishing/Life Drawing/Flash Animation

 

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