Chris Maness
CG Artist
EXPERIENCE:
April 2012-Currently Freelancing
November 2010-April 2012 Spielo America (formerly Atronic America)
Las Vegas, NV
- Creating 3D and 2D animations, stills and motion graphics for video slot machine games within a generalist capacity
- Designing main game reels, backgrounds and overall look of the game features
- Designing mockups and final art for moldings of slot machine cabinet
- R & D-ing, prepping and delivering art assets to Software Developers for use in 3D engine
- Working closely with Game Designer to lend creative support and with the Project Manager to create a more efficient pipeline
April 2010-November 2010 Worldwide Biggies & Fun Go Play
NYC, NY
- CG Artist generalist on projects that include pilots and teasers for various intellectual properties
- Worked with FunGoPlay on upcoming virtual world via all aspects of 3D and some 2D
2009-2010 i.e. Effects
Culver City, CA
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Created 3D assets in a generalist capacity for stereoscopic projects, such as theme park rides for "The World's Fair" in Shanghai China
- Created motion graphics, graphic design elements and icons for highend presentations for Motorolla and Verizon Wireless products
2008-2009 Rhythm and Hues Studios
Los Angeles, CA
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Created in-game cinematics for a AAA title Saboteur and trailers for Banjo-Kazooie: Nuts & Bolts
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Cleaned up assets given by client including re-modeling, texturing, map painting
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Modeled, Textured, and Lit objects from concept art
2006-2008 International Gaming Technology
Reno, NV
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Worked simultaneously on several national and international games
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Produced models, textured, lit, rigged, and animated for various games, as well as, composited, added post effects and render
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Completed 9 games in less than one year
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Interfaced daily with project leads, project specialists, supervisors, engineers, imagineers, technical artist and break-out artists to communicate effectively thus ensuring progress is on time and on task
Feb 2006-July 2006 Wet Cement Productions
Edina, MN
The Roach Approach a.k.a. Bug Rangers: Hairy Situation, Submarine Sandwich, Bug Ranger’s Short Film
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Primary modeler for characters, props and environments to be shown in episodes
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Created all facial morphs for new characters and additional Non-linear Morphs
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Optimized geometry from prior episode models for efficiency
Freelance projects during 2005-2012
Worldwide Biggies
NYC, NY
- Lit, rigged, created endomorphs, lip sync animation and character animation on a Nickelodeon pilot.
Joe Zeff Design
Montclair, NJ
- modeled, and textured for product ad
Digisynd
Burbank, CA
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Modeled, rigged, textured, and animated characters for a Walt Disney property/Nintendo DS video game commercial
Splashlight
NYC, NY
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CG hard surface modeled for product advertisement
Varner Studios
Los Angeles, CA
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Character Modeled Pokeman and other concept character art to render 3D toy prototypes
SKILLS:
Modeling, Texturing, Rigging/Endomorphs, Lighting, Animating, Compositing, Illustration
SOFTWARE:
Lightwave, Modo, Photoshop, Sketchbook Pro, ZBrush, AfterEffects, Particle Illusion, Fusion, Flash, Soundfourge, Premiere Pro, Encore, Boujou, Vegas
EDUCATION:
December 2005 DAVE (Digital Animation and Visual Effects) School
Orlando, Florida
Occupational Associates Degree in Digital Animation and Visual Effects
2001-2002 Austin Community College
Graphic Design/Digital Publishing/Life Drawing/Flash Animation
